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dc.contributor.authorCaballero Mora, Laura Victoria
dc.contributor.authorQuintana Alvarez, Adrián Estiven
dc.contributor.authorRojas Contreras, Mauricio
dc.contributor.authorRico Bautista, Dewar
dc.coverage.spatialColombiaen_US
dc.date.accessioned2025-09-25T20:21:08Z
dc.date.available2025-09-25T20:21:08Z
dc.date.issued2024-07-01
dc.identifier.issn1646-9895en_US
dc.identifier.urihttps://repositorioinstitucional.ufpso.edu.co/xmlui/handle/20.500.14167/5615
dc.description.abstractLa tarea de los docentes a la hora de enseñar matemáticas no es simple. En muchos casos, se generan dificultades en los estudiantes ya sea por la forma en que ven el área, por cómo el docente enseña o por el propio ritmo de aprendizaje de los estudiantes. Es crucial mejorar la calidad del aprendizaje y enseñanza para garantizar no encontrar falencias en el futuro de los estudiantes. Este artículo se fundamenta en una revisión bibliográfica exhaustiva que incluyó la consulta de (número de documentos usados) estudios provenientes de fuentes reconocidas, tales como ACM, IEEE Xplore, Science Direct y Scopus. Mediante este estudio, se recopilaron y examinaron diversas fuentes de información con el propósito de obtener una perspectiva completa y actualizada sobre uso de la gamificación como apoyo en el aprendizaje. Considerando los hallazgos de la investigación, se obtuvieron resultados significativos en la aplicación de la gamificación como herramienta de respaldo en el proceso de aprendizaje. En el presente, los programas educativos resultan beneficiosos para la enseñanza, ya que actúan como recursos de apoyo que facilitan la comprensión de los estudiantes, ofreciendo la oportunidad de acceder a la información de manera dinámica, didáctica y flexible.en_US
dc.language.isospaen_US
dc.relationhttps://www.proquest.com/openview/427cfb47280ed6994eceb4c33b651af1/1?pq-origsite=gscholar&cbl=1006393en_US
dc.titleUso de gamificación como apoyo en el aprendizaje: Un análisis bibliométricoen_US
dc.title.translatedUse of gamification as a learning aid: A bibliometric analysisen_US
dc.contributor.cvlacMauricio Rojas Contreras [0000293750]en_US
dc.contributor.cvlacDewar Rico Bautista [0000255815]en_US
dc.contributor.googlescholarMauricio Rojas Contreras [2hxncxMAAAAJ]en_US
dc.contributor.googlescholarDewar Rico Bautista [q_ZtKjsAAAAJ]en_US
dc.contributor.orcidLaura Victoria Caballero Mora [0009-0008-5648-7272]en_US
dc.contributor.orcidAdrián Estiven Quintana Alvarez [0009-0002-0443-567X]en_US
dc.contributor.orcidMauricio Rojas Contreras [0000-0002-9055-5792]en_US
dc.contributor.orcidDewar Rico Bautista [0000-0002-1808-3874]en_US
dc.contributor.researchgateLaura Victoria Caballero Mora [Laura-Caballero-Mora]en_US
dc.contributor.researchgateAdrián Estiven Quintana Alvarez [Adrian-Estiven-Quintana-Alvarez]en_US
dc.contributor.researchgateMauricio Rojas Contreras [Mauricio-Rojas-Contreras]en_US
dc.contributor.researchgateDewar Rico Bautista [Dewar-Rico-Bautista]en_US
dc.contributor.scopusMauricio Rojas Contreras [57204843288]en_US
dc.contributor.scopusDewar Rico Bautista [58689228900]en_US
dc.description.abstractenglishThe task of teachers when teaching mathematics is not simple. In many cases, difficulties arise for students either because of the way they view the subject, how the teacher teaches, or the students' own learning pace. It is crucial to improve the quality of learning and teaching to ensure that students do not encounter shortcomings in the future. This article is based on an exhaustive literature review that included the consultation of (number of documents used) studies from recognized sources, such as ACM, IEEE Xplore, Science Direct, and Scopus. Through this study, various sources of information were compiled and examined in order to obtain a comprehensive and up-to-date perspective on the use of gamification as a learning aid. Considering the findings of the research, significant results were obtained in the application of gamification as a support tool in the learning process. Currently, educational programs are beneficial for teaching, as they act as support resources that facilitate student understanding, offering the opportunity to access information in a dynamic, didactic, and flexible way.en_US
dc.subject.proposalGamificaciónen_US
dc.subject.proposalSoftware educativoen_US
dc.subject.proposalApoyo académicoen_US
dc.subject.proposalJuegos de aprendizajeen_US
dc.subject.proposalJuegos.en_US
dc.subject.keywordsGamificationen_US
dc.subject.keywordsEducational softwareen_US
dc.subject.keywordsAcademic supporten_US
dc.subject.keywordsLearning games.en_US
dc.publisher.facultyFacultad ingenieríasen_US
dc.type.redcolhttp://purl.org/redcol/resource_type/ARTDIVen_US
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